So I'm using this line to open an Explorer window, and it works fine when running in the Editor, but on a built application, that folder/Explorer Window opens behind the Unity Player app. Is there a way to have that Explorer window open in front of the game/app, while still having everything run?
I hope that makes sense!
Here's the code I'm using:
`System.Diagnostics.Process.Start("explorer.exe", "/select," + manager.loadedScenePath);`
In this case "manager.loadedScenePath" is just a string path to a folder.
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